Tales of Xillia begins in a world called Rieze Maxia, a place where humans and spirits live in harmony. Having almost exhausted the game’s content then, my plan for a replay was to quickly run through the main storyline before Xillia 2 released, but I was surprised to find myself drawn in all over again, gravitating towards much of that optional content against my best laid plans. Playing it for the first time last August, I absolutely loved the game, greedily devouring every side-quest and sub-event on my way to the final showdown in the Temporal Crossroads. Leading up to last week’s release of the latest in the series, Tales of Xillia 2, I decided to dive back into 2013’s Tales of Xillia for a second playthrough. Yes, now is a good time to be a Tales of fan. It seems the publisher has renewed confidence in the series’ chances of success outside of Japan. Over the last few years, Bandai-Namco have obviously seen a gap in the market to exploit, too: as the fortunes of the Final Fantasy series have dwindled somewhat, the Tales of series seems to have stepped into the breach to take advantage of the situation. These games are jRPG comfort food, continuing to give fans a healthy dose of what they crave even when the genre began to shrink in size and importance. While many will see this as a negative, for fans of the series it’s often quite the opposite they already know they love the franchise, so they can be confident they’ll enjoy the next one. If you’ve played one, even one of the earlier 2D titles like Tales of Eternia, you’ll have a good idea of what to expect from the latest in the series.
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